
Live Design and Production
A collection of portfolio pieces of my experiences in Integrated Media in Live Events.
(YEAR)
2026
(PURPOSE)
Graduate Admissions
Stemming from engagement with the Live Events focus in Arts & Entertainment Technologies, I've had the opportunity and pleasure of working on multiple projects involving integrated media in live events. From live events associated with Arts & Entertainment Technologies and Radio-Television-Film to concerts and performances in extracurricular activities and work opportunities, I've explored a number of technologies in this field. Visual design is my specialty, favoring software such as TouchDesigner and Resolume, while also engaging with more hardware-focused elements such as A/V technician responsibilities and lighting design.
FULL DESIGN AND TECHNICAL PORTFOLIO: LINK
The following are software that I am experienced in and frequent in live event technologies:
TouchDesigner
Resolume Arena/Alley
Adobe Premiere Pro
Adobe After Effects
Adobe Photoshop
Adobe Substance (Painter, Modeler)
Hog4PC
ETC EOS (software)
Unreal Engine
Unity
Captury (Markerless motion capture system)
Blender
Autodesk Maya
Fusion 360
Vectorworks
FL Studio
Ableton
Reaper
Studio One
DaVinci Resolve
The following are hardware that I am experienced in and frequent in live event technologies:
BlackMagic (BMPCC 6k G2, ATEM Mini Pro)
High End Systems Hog 4 Console
ETC Ion Classic 6000 Lighting Console
ETC Element 40 Lighting Console
Philips Strand 200 Lighting Console
StudioLive Series III 24 Digital Console Mixer
Creston AV Systems
General Mixer/Light Console/Sound Systems
The Audio Pixel Collider is an immersive event presented by the Department of Arts and Entertainment Technologies (AET) at the University of Texas at Austin, showcasing live music, visuals, and lighting design created by AET students. The 2025 Audio Pixel Collider event took place on November 20, 2025, at the B. Iden Payne Theatre in Austin, TX, and featured the band Urban Heat as the headliner. The 2024 Audio Pixel Collider event took place on November 21, 2024, at the B. Iden Payne Theatre, featuring a VJ battle-style competition, interactive student projects, and original music.
I had the pleasure of performing at both the 2024 and 2025 Audio Pixel Collider as a VJ and Lighting Designer (LD) respectively.
In the Spring 2024 semester, I collaborated with choreographers from the School of Theatre and Dance at the University of Texas at Austin to produce and compose a musical piece for a live dance performance in Evolution, a collaborative design laboratory facilitating interdisciplinary experimentation in dance performance. Choreographers from the Department of Theatre and Dance joined with concert and event lighting designers and composers from the School of Design and Creative Technologies to create short dance works for the concert stage. This public showcase was presented in the B. Iden Payne Theatre.
https://theatredance.utexas.edu/event/evolution-2024
In the Spring semester of 2025, a student-run concert for the virtual pop idol Hatsune Miku titled "40Acres MikuFest!" was planned to premiere at the Austin-based anime convention, KomoriCon. I served as the Co-Producer and managed separate teams for 2D/3D Animation, motion capture (for dances), props and set design, and lighting and visual design. I was in charge of recruiting talent, forming teams, assigning roles and deadlines, seeking partnerships/sponsorships, and scheduling appointments/meetings. I liaised a partnership between the “40Acres MikuFest!” and the Department of Arts & Entertainment Technologies to further boost the production by utilizing AET resources, such as the LIM Lab for motion capture. Apart from management, I also participated in the production as a Tech Coordinator, VFX Artist, Motion Capture Advisor, Data Wrangler, Digital Imaging Technician (DIT), and Animation Cleanup. I used Derivative TouchDesigner and Resolume Arena to develop the real-time visuals, Adobe Photoshop and Adobe After Effects/Premiere Pro for video editing, and Captury, Maya, and Blender for the animations.

CURRENTLY IN PRODUCTION // I am currently serving as the co-producer of the 40Acres Mikufest! 2026 event, expected to premiere at the B. Iden Payne Theatre in partnership with the Department of Arts & Entertainment Technologies. I serve as the Co-Producer and manage separate teams for 2D/3D Animation, motion capture (for dances), props and set design, and lighting and visual design. I am in charge of recruiting talent, forming teams, assigning roles and deadlines, seeking partnerships/sponsorships, and scheduling appointments/meetings. I liaised a partnership between the “40Acres MikuFest!” and the Department of Arts & Entertainment Technologies to further boost the production by utilizing AET resources, such as the LIM Lab for motion capture and connections with the Texas Performing Arts for our 2026 venue at the B. Iden Payne Theatre. Apart from management, I also participate in the production as a Tech Coordinator, VFX Artist, Motion Capture Advisor, Data Wrangler, Digital Imaging Technician (DIT), and Animation Cleanup. I use Derivative TouchDesigner and Resolume Arena to develop the real-time visuals, Adobe Photoshop and Adobe After Effects/Premiere Pro for video editing, and Captury, Maya, Blender, and Unreal Engine for the animations.























































